worldbuildingmod: Bablyonian map of the world (babylon)
[personal profile] worldbuildingmod posting in [community profile] worldbuildingex
[personal profile] raininshadows has once again kindly offered to co-ordinate a spreadsheet collating information from participants who are open to receiving works in different formats to those covered by the freeform tags used for matching. In particular: podfics, vids and interactive fiction (IF).

Please use the template below to indicate that you are such a participant, deleting sections if they're not needed.

Date: 2021-01-25 12:01 am (UTC)
weakinteraction: adapted from the version on Wikimedia Commons (Default)
From: [personal profile] weakinteraction
AO3 username: weakinteraction
Letter link: http://weakinteraction.dreamwidth.org/15127.html
Fandoms (one per line):
Star Trek: Voyager
Star Trek: Discovery
Star Trek: The Next Generation
Star Trek: Deep Space Nine
Open to podfic? No

Podfic likes: N/A

Open to vids? Yes

Vid likes: I'm not sure what a "worldbuilding" vid would look like, but if any of my prompts inspire you in that direction, go for it! For fanvids in general, I like interesting/surprising/amusing juxtapositions (either between one scene and the next or between what's happening and the music), and having fun with pacing (e.g. the cuts getting faster and faster towards the end before slowing down again). I am very broad-minded in my musical taste; I would much rather go with the music you think fits than have a vid shoehorned in to my favourite song if you're not feeling it. And to be honest, my "favourite song" is something which changes on about an hourly basis. That said, if you do want to know, the two places my music collection/Youtube playlist gravitates towards most strongly are British indie circa 1995-1997 (I hesitate to use the term "Britpop" but, yeah, basically Britpop) and female singer-songwriters from the last decade or so.

Open to IF? Yes

IF likes: I am equally happy with both parser-based and CYOA IF. I'm happy for it to land anywhere on the various axes of "game" vs "simulation" vs "story"; I do enjoy puzzles, as long as they aren't insanely difficult to work out. On the more story-ish end, I do enjoy it when there isn't an obvious "good ending", or at least where it's left open to interpretation whether any particular ending is good or not. On the fanworks end, I do enjoy little details in how things are presented that call back to canon, if that makes sense (e.g. making the interface look like something in-universe), though I realise that's very tricky so it's very much an optional extra!

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